exactly the same as the original. Even though the sound is perfect, it still saves a lot of space (think of it as a beefed-up Winzip for your music).
The other great thing is that you can always decompress your Monkey's Audio files back to the exact, original files. That way, you'll never have to recopy your CD collection to switch formats, and you'll always be able to recreate the original music CD if something ever happens to yours.
Features of Monkey's Audio
- Efficient (fast and great compression) — Monkey's Audio is highly optimized and highly efficient
- Perfect sound — absolutely no quality loss, meaning it sounds perfect and decompresses perfect (it's lossless!)
- Media Center, Foobar, WMP, Winamp, and more support — supported by most popular players and rippers
- Easy — the Windows environment interface is both powerful and easy to use
- Free — Monkey’s Audio is completely free!
- Error detection — Monkey’s Audio incorporates redundant CRC’s to ensure proper decompression of data (errors never go unnoticed)
- Tagging support — Monkey’s Audio uses its own extremely flexible APE Tags so you can easily manage and catalogue your Monkey’s Audio collection
- External coder support — you can use Monkey's Audio as a front-end for all of your encoding needs
- Freely available source code, simple SDK and non-restrictive licensing — other developers can easily use Monkey's Audio in their own programs, and there are no restrictive licensing agreements
Changes in Monkey's Audio 4.12
- Changed: Numerous fixes for OSX and 64-bit compatibility.
* Monkey's Audio 4.11
- NEW: Switched from MMX to SSE assembly, making compression and decompression faster.
- NEW: Switched to latest Microsoft compiler, making everything around 5% faster.
- Changed: Removed support for old Monkey's Audio 3.92 and earlier files (it hasn't been possible to make these files for over ten years -- use an old copy of Monkey's Audio to convert these files to the latest format if you have any).
- Changed: Fixed a few compiler warnings.
- Changed: Removed dependence on third-party NASM assembly compiler in favor of intrinsics (which compile nicely with all major compilers).
- Changed: Put all Monkey's Audio source code into a namespace APE so that linking into third-party projects should never have name collisions.v
- Changed: Switched from #ifndef/endif to #pragma once (now supported by any reasonable compiler).